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Minecraft
In September 2012, we had Marianne Malmstrom for the second installment of the G.A.M.E. “It Takes A Guild – A Guild of Educators” webinar series. This episode featured an interview with Marianne Malmstrom ( screen name Knowclue Kidd) regarding how she successfully guided the integration of the popular game Minecraft into the activities and curriculum of most grades at the Elisabeth Morrow School.

Simply explained, Minecraft is a game where players have complete freedom to create a self-imagined digital world out of virtual blocks. What Marianne found during research and curricular integration of the game is that it allows students to independently develop self-directed collaborative learning activities and projects that have far exceeded her initial expectations. You won’t want to miss this powerful story of how careful investigation and planning led to a significant enrichment of the learning environment and rendered impressive educational benefits. As Marianne says, “The heart of “21st Century Learning” is not about the tools, it is all about learninghow to learn. Helping our students become proficient and independent lifelong learners is central to their success in navigating through uncharted change.”

Marianne Malmstrom is a recognized leader in the use of virtual environments and digital multimedia resources in education. A technology teacher at The Elisabeth Morrow School, she has 30 years experience as a classroom teacher and administrator. In 2011, Marianne was selected by the National Association of Independent Schools (NAIS) as part of its Teachers of the Future Program. Over the past ten years, Marianne has worked with colleagues to develop a school-wide multimedia program that has received international recognition including awards from both WNET’s Celebration of Teaching & Learning and Flat Classroom Project’s NetGen Project.

This G.A.M.E. interview was conducted by Laurence Cocco, Director of Educational Technology for the New Jersey Department of Education.
“It Takes A Guild – A Guild of Educators” is an educator-centric webinar series of interviews and panel discussions featuring practitioners who have successfully implemented games into their classrooms and learning environments. As a G.A.M.E. (Gamers Advancing Meaningful Education - http://g.a.m.e.shivtr.com/) program, its mission is to help all stakeholders see and understand the deeper learning, community, creativity and entrepreneurship that is possible in online games.

To watch go to the Games MOOC YouTube channel please click here.

http://www.youtube.com/watch?v=EhKFpsmtEl8&feature=plcp