The Games MOOC explored this content during Games MOOC III!
Phonehedge by Center4EduPunx, on Flickr
"It Takes A Guild" speaker, Trish Cloud discussed Minecraft PE rather than Minecraft on a desktop. So what is happening with mobile culture, mobile education and how does this relate to games?
Let's start with a look at the NMC 2012 Horizon Report.
If you skim through 3 of the 6 Emerging Trends for 2012, they all relate to mobile games.
Mobile Apps ( 1 year or less) p. 10 -13
Table Computing ( 1 year of less) p. 14 -17
Game Based Learning ( 3 years or less) p. 18 - 21
Then if you take a look at the Horizon Report for 2013
Notice, it's no longer Mobile Apps and then Tablet Computing - It's now only Tablet Computing ( 1 year or less) p. 15 - 19
Game Based Learning ( 3 years or less) p. 20 -23
No more section on Apps alone - why? Apps are becoming ubiquitous.
Take a look at the Pew Internet & American Life Project main site.
This is a report from two years ago Teens and Technology 2013 Does this report give you new information or confirm what you have seen?
So let's start thinking about mobile in the classroom and mobile and game based learning. Are you at a BYOD or BYOT school?
How Teachers Make Cell Phones Work in the Classroom
How Mobile Learning is Different blog post.
Here are also some mobile games from Games for Change. Based on a search for mobile these games appear to be playable from a mobile device.
If you haven't watched it already - Chronicle of Mobile Education I. (video)
"It Takes A Guild - A Guild of Educators" Interview with Trish Cloud slideshare
What can you extrapolate from this interview?
For an extensive list of all things educational and mobile take a look at this Emerging Mobilization Technologies, Tennessee Board of Regents: http://www.tbrelearning.org/
But please pace yourself...there is so much to look at here. It also gives us so much to discuss!
And last but not least take a look at these resources about mobile
ISTE SIG Mobile White Papers - does require you to click and download the papers.
For information on mobile usage take a look at these resources from Pew Internet & American Life Project
How Teens Do Research in the Digital World
Teen, Mobile & Games (5 years old)